The king decides to send Lord Hagen with 100 paladins to the island to secure ore. People in Khorinis believe in three gods: Innos, the god of fire, sunlight and order Beliar, the god of death, darkness and things unnatural and Adanos, the god of water who is also the patron of humanity and maintains balance between Innos' and Beliar's influence over human world.Īfter the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The city is low on basic necessities and relies on travelling merchants as the ships from the mainland have stopped coming because of the war. This has caused Khorinis to be on the edge of a civil war. Most of the farms in Khorinis are owned by one landowner who has hired mercenaries - most of them former convicts from the Mining Valley - to protect him and his farms from the city militia when they try to collect taxes from the farms. The main trade resource of Khorinis is the magic ore delivered from its recently fallen prison colony to the King, who is fighting the orcs on the mainland. Khorinis is a rich area with beautiful farms and dense forests. The final place visited in the game is the Islet of Irdorath, which contains a dungeon similar to the Sleeper's temple in Gothic. Of the Old Camp only the castle ruins remain, the New Camp has turned into a region of unnatural frost, and the Swamp Camp is made inaccessible by a wall built by the orcs. The Mining Valley from the predecessor is also in the game, though it is a desolate wasteland now. Places include the City of Khorinis, the monastery of the Fire Mages, farms and woods. I have to say, if you have any interest at all in action/adventure, Role-playing, or even Shooters, this is a game for anyone who likes games, or medieval story-telling.Like Gothic, Gothic II is set on the medieval styled isle Khorinis. Using the keyboard is very different, but definitely can be much easier after you get used to it. Of course, I was used to using a mouse to point-and-click your enemies to death type interface. The only difficulty I've ever had with the admittedly unusual control system was when I first started using it. Secrets abound for all three classes, leaving the game open for the sequel, scheduled for release very early next year. You are given 3 options of guilds to join. You learn your abilities from masters of the crafts, from swordplay to archery, alchemy and taking dozens of types of animal trophies. Needless to say, it's not terribly original, but the way the story is told is completely unique. Dragons have returned to the land, and only you can stop them from destroying the world. After laying crushed under rocks for at least a few days, you are brought back to help the Magician Xardas defeat a new, greater evil. You, who were one of the prisoners (although we are never told WHY you are a prisoner), destroyed the Barrier after defeating an evil arch-demon called the sleeper. The story (taken in the context of the first game's established history) is fascinating: The Barrier, a g reat and magical prison, has collapsed, freeing the vicious and not-so-vicious criminals that had been thrown inside. The graphics aren't perfect, but they are far better than any game I've ever seen, with the only possible exception being the fact that there aren't always clouds in the sky when it is raining. The only places you have to worry about loading new screens are when you load the game, and when you travel from the farms and city of Khorinis and arrive at the mining valley. Trees look real, buildings look like photographs, and even the trails and woods and caves look realistic. The graphics, after playing games like morrowind, were stunning, to say the least. I thought that those two games were fun, but this game blew them away. I bought this game after playing baldur's gate 2 and morrowind.